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- From: ForthFAQ@willett.pgh.pa.us (FAQ account for comp.lang.forth)
- Newsgroups: comp.lang.forth,comp.answers,news.answers
- Subject: Forth FAQ: Applications done with Forth. (l/m 19.Jun.93)
- Message-ID: <4603.UUL1.3#5129@willett.pgh.pa.us>
- Date: 23 Jun 93 11:11:22 GMT
- Expires: 07 Jul 93 23:59:59 EDT
- References: <4584.UUL1.3#5129@willett.pgh.pa.us>
- Followup-To: poster
- Lines: 98
- Approved: news-answers-request@MIT.Edu
- Xref: senator-bedfellow.mit.edu comp.lang.forth:12788 comp.answers:1112 news.answers:9694
-
- Archive-name: ForthFaq/Applications
- Last-modified: 19.Jun.93
- Version: 1.0
-
-
- [Thanks to everyone who has contributed information for this
- message. I have left the header and/or .signature lines in for
- attribution. Missing or incorrect attributions are a mistake...
- please help me correct any that are wrong. -dwp]
-
- If Forth has been around for 20+ years, what has it been used for?
-
- **********************************************************************
-
- Date: 16 Jun 1993 16:15:25 -0400 (EDT)
- From: koopman@cagate.res.utc.com (Philip Koopman)
- Message-Id: <9306162015.AA22610@casun2.res.utc.com>
-
- Elizabeth Rather's HOPL paper contains a number
- of examples (I don't have time to type them all
- in). SIGPLAN Notices vol. 28 no. 3, March 1993.
- CMU and Pitt probably both have copies.
-
- [I haven't had the time to look this up yet. If anyone has a copy
- handy and wants to send me the info, I would appreciate it. -dwp]
-
- **********************************************************************
-
- Date: Wed, 9 Jun 93 14:34:28 bst
- Message-Id: <9306091334.AA27065@hpc.lut.ac.uk>
- From: Merlin <N.U.Fitzsimons@loughborough.ac.uk> (MERLIN)
-
- The early 80s arcade game "Defender", by Williams, was written in
- 6809 FORTH with some custom graphics and sound hardware. This was
- a fine and extremely fast game, with pretty graphics - I think it
- must have been the first game to use parallax scrolling (the
- starfield scrolled sideways at a different rate to the landscape,
- increasing the sense of depth). Williams did some more arcade
- games before deciding to concentrate once again on pinballs; I
- think it's likely that these were also written in FORTH, along
- with some of their pinball driver software, but I can't confirm
- that.
-
- A few years ago, I used a homebrew (well, I did it at the
- office...) FORTH on the Atari ST to produce a conversion of a C64
- game called OOPS - a kind of real-time logic puzzle based around
- symmetrical grids, designed by a guy called Jason Kendall from
- Salisbury, England. This received very good reviews in the C64
- version. Unfortunately, shortly after we delivered the 16 bit
- versions (PC, ST and Amiga - only the ST in FORTH, the rest in
- Assembler), the publisher, The Big Apple Entertainment Co Ltd (who
- despite their name were based in London) was closed down by its
- parent company, so the ST version was never released. A little
- while after, I left CygnusSoft to go and run a pub for a couple of
- years, so my ST FORTH never got used again - although I've still
- got a copy, if only I can find someone with an ST...
-
- In addition to all this boring reminiscence, In 1984-85 I worked
- for a digital systems engineering company called Jasmin
- Electronics, then based in Leicester, England, who used FORTH for
- all their software at that time. Their speciality was in Teletext
- systems. There's at least one Cable TV station in California who
- provided a Teletext service using Jasmin kit - one of the first
- things I worked on for them was a FORTH system that took news
- straight off the AP wire and formatted it into pages that were
- included directly into the Teletext magazine. The railway
- stations and airports of (at least) Europe are also littered with
- Jasmin Teletext information display systems, which were all,
- originally at least, written in FORTH. They also did a water
- pumping control system for the Rickmansworth area of England - it
- used a WAN of proprietary 68000-based kit, was grossly
- underpowered for the job, and was delivered massively late and
- over budget, which must have been why their salaries were so
- lousy... :-)
-
- [Email address from .signature: hunuf@lut.ac.uk -dwp]
-
- **********************************************************************
-
- Date: Wed, 9 Jun 1993 00:17:39 -0500 (CDT)
- From: "Christopher A. Bongaarts"
- Message-Id: <Pine.3.05.9306090039.A23399-a100000@student.tc.umn.edu>
-
- Adventure Construction Set, by Stuart Smith. Published by
- Electronic Arts. The Commodore 64 version was written in forth,
- and this game featured incredible music and very good graphics (if
- you don't mind 160x200x4 graphics!)
-
- =-=-=-=-=-= Chris Bongaarts =-=-=-= Sir Taxi of the Wild Crew =-=-=-=-=-=
- Internet: bong0004@student.tc.umn.edu FidoNet 1:282/54 "Chris Bongaarts"
- taxi@tdkt.kksys.com Call the Game Center (612)942-7531
- ---
- If you have any questions about ForthNet/comp.lang.forth or any information
- to add/delete or correct in this message or any suggestions on formatting or
- presentation, please contact Doug Philips at one of the following addresses:
- Internet: dwp@willett.pgh.pa.us
- Usenet: ...!uunet!willett.pgh.pa.us!dwp
- GEnie: D.PHILIPS3
-